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Force Power Homebrew Fix
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BentonGrey
Cadet
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Joined: 02 Oct 2018
Posts: 22

PostPosted: Thu Jan 09, 2020 11:10 pm    Post subject: Force Power Homebrew Fix Reply with quote

Howdy guys! My friends and I are returning to WEG Star Wars for our next game, and the players are going to go Jedi. However, I've heard a lot about the clunkiness of the d6 Force system, as well as its balance problems. My players like streamlined and simpler games, and I've already houseruled the skills to accommodate that. I was just wondering if anyone has any homebrew streamlined rules for Force powers that they really like and/or might recommend. We've really loved this system, but I am a tinkerer, and I'm always looking for ways to improve things for my group. Any advice or guidance would be very welcome. Thanks!
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10297
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Jan 10, 2020 1:13 am    Post subject: Re: Force Power Homebrew Fix Reply with quote

BentonGrey wrote:
Howdy guys! My friends and I are returning to WEG Star Wars for our next game, and the players are going to go Jedi. However, I've heard a lot about the clunkiness of the d6 Force system, as well as its balance problems. My players like streamlined and simpler games, and I've already houseruled the skills to accommodate that. I was just wondering if anyone has any homebrew streamlined rules for Force powers that they really like and/or might recommend. We've really loved this system, but I am a tinkerer, and I'm always looking for ways to improve things for my group. Any advice or guidance would be very welcome. Thanks!

https://rancorpit.com/forums/viewtopic.php?t=7725

Here is a recent thread with some simplified Force rules.
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shootingwomprats
Rear Admiral
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Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Fri Jan 10, 2020 2:16 pm    Post subject: Re: Force Power Homebrew Fix Reply with quote

BentonGrey wrote:
Howdy guys!


Welcome!

BentonGrey wrote:
My friends and I are returning to WEG Star Wars for our next game, and the players are going to go Jedi.


Well glad your returning to the system. As for your players, I would suggest the template I am posting below. Its like a standard template, spend 7D on skills and its done. You as the GM can tweak things as you like. If there are non-Jedi in your group I would suggest they make their characters with 21D instead of 7D to make them at least on par with the Jedi ones.

Quote:
JEDI KNIGHT
DEXTERITY 3D
Acrobatics
Dodge
Melee combat
Melee parry
Running

KNOWLEDGE 2D
Alien species
Languages
Planetary systems
Survival
Willpower

MECHANICAL 2D
Astrogation
Repulsorlift operation
Space transports
Starship shields

PERCEPTION 4D
Bargain
Command
Investigation
Persuasion
Search

STRENGTH 2D
Brawling
Climbing/jumping
Stamina
Swimming

TECHNICAL 2D
Droid repair
Lightsaber repair
Repulsorlift repair
Security

Special Abilities:
Force Skills: Control 5D, sense 5D, alter 4D
Force Powers:
-- Control: Concentration, enhance attribute
-- Sense: Danger sense, life detection, magnify senses, sense Force
-- Alter: Force push, telekinesis
-- Control and Sense: Lightsaber combat, Force jump

Move: 10
[b]Force Sensitive: Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5

Equipment: Jedi robes, lightsaber, 500 credits.

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ThrorII
Lieutenant Commander
Lieutenant Commander


Joined: 12 Jul 2019
Posts: 186

PostPosted: Sat Jan 11, 2020 12:45 am    Post subject: Re: Force Power Homebrew Fix Reply with quote

Whill wrote:
BentonGrey wrote:
Howdy guys! My friends and I are returning to WEG Star Wars for our next game, and the players are going to go Jedi. However, I've heard a lot about the clunkiness of the d6 Force system, as well as its balance problems. My players like streamlined and simpler games, and I've already houseruled the skills to accommodate that. I was just wondering if anyone has any homebrew streamlined rules for Force powers that they really like and/or might recommend. We've really loved this system, but I am a tinkerer, and I'm always looking for ways to improve things for my group. Any advice or guidance would be very welcome. Thanks!

https://rancorpit.com/forums/viewtopic.php?t=7725

Here is a recent thread with some simplified Force rules.


How timely!!!!
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