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Rope strength
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Glelukun
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Joined: 29 Jan 2024
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PostPosted: Tue Feb 27, 2024 6:44 am    Post subject: Reply with quote

I also just spotted contortions listed as an existing DEX skill coming from a supplement, sourcebook, or adventure on the Star Wars D6 RPG Complete Skills List — (while looking up if these was an established skill for singing) though who knows exactly where! So there’s at least some kind of a precedent for something in that slot.

I had a passing thought that another fun place to put it might be security, since anything securing a prisoner is a “security device”, in a way Laughing Maybe a specialisation in “escapology”, or an advanced skill, depending what feels right for the group.
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cheshire
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PostPosted: Tue Feb 27, 2024 2:50 pm    Post subject: Reply with quote

I've done rope a few times. I generally said that it was going to be a 5D "breaking strength" and 2D "cutting strength." If you wanted to bind the person multiple times over, then you could increase the difficulty to break.

I wouldn't get too crunchy. If you in an adventure and you don't have the mechanics, I tend to favor the advice of my first GM, "When in doubt, roll and shout." If they're trying to wiggle free, then set a difficulty based on how good you think the opponent was in tying them up. There's no need to make up a new skill, just create a difficulty, equal to the challenge. If the person is using rope, they're not likely to have binders or other restraints. SO they're not likely to be law enforcement. It's an improvised binding for kidnap, capture by lower tech peoples, etc. So, what's the context in the adventure? If you're tied up by a competent individual, then make it 16 difficulty to wiggle free. What do you roll? Probably Dex, or Slight of Hand if you have it in your game. Contortion would be an excellent choice if you have it.
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Mamatried
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Joined: 16 Dec 2017
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Location: Norway

PostPosted: Tue Feb 27, 2024 3:48 pm    Post subject: Reply with quote

I would say that the material the rope/cord is made from also plays a factor here, a THICK HEMP rope may actually be easier to break than a thinner nylon or a metal cable.

I think we need both "core values" based on thikness of the rope/cord and a "material modifer" that adds or subtracts to this
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Whill
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Joined: 14 Apr 2008
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Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Mar 03, 2024 2:14 pm    Post subject: Reply with quote

In D6 Adventure, Nikola Vrtis wrote:
contortion: Escaping from otherwise secure physical bonds by twisting, writhing, and contorting the body.
...
Contortion (Reflexes)
The chart below contains sample difficulty numbers for escaping from various kinds of restraints. Modify the difficulty based on the circumstances of the escape, such as the conditions the character works under or specially designed restraints. The character may not use this skill if completely immobilized. If in multiple restraints, the character must make a separate roll for each one. A Critical Failure indicates that the character has pulled a muscle (and he does his Strength Damage to himself). The gamemaster decides whether he may try again.

Note that this skill does not substitute for the lockpicking skill. The character may be able to pull his arms over his head to use his hands, but he may not be able to slip out of the handcuffs unless they are improperly secured.

Sample Restraints / Difficulty
Ropes / 13
Wires, chain / 15
Handcuffs / 16
Straitjacket / 18
Glelukun wrote:
I also just spotted contortions listed as an existing DEX skill coming from a supplement, sourcebook, or adventure on the Star Wars D6 RPG Complete Skills List — (while looking up if these was an established skill for singing) though who knows exactly where! So there’s at least some kind of a precedent for something in that slot.

Another web source, which I will not share here because the page is diseased with obtrusive videos and pop-up ads, says that the Star Wars contortions skill appeared in Cracken’s Rebel Operatives. I haven't gotten the book out to personally verify it, but it is extremely likely that it just appears in a stat block with no rules for it. It is possible this skill was the inspiration for the D6 Adventure skill which does have basic rules.
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Forceally
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Joined: 20 Feb 2007
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PostPosted: Sun Mar 03, 2024 10:38 pm    Post subject: Reply with quote

I found it, and you're right. Page 69. It's listed in the stats for Leger Demain. No description for the skill listed.
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