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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Apr 28, 2016 11:51 pm Post subject: |
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Whill wrote: | garhkal wrote: | CRMcNeill wrote: |
Personally, I'd like to see vehicles also have a Base Difficulty to operate. Here's the bare bones:
1). Vehicles have a Difficulty rating, which indicates how much of a challenge they are. |
I can see that. Similar to how Melee weapons have a base diff to use (or the enemy's parry roll which ever is greater)... |
Except that base difficulty is already determined by terrain. So perhaps it would be better as a base modifier per vehicle, and then you're still basing the difficulty on terrain as in RAW. |
I think what C was thinking of was more a base diff to kick the ship into 'gear' so to speak, so use IT over the terrain if the base terrain diff was lower.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Apr 29, 2016 12:32 am Post subject: |
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garhkal wrote: | I think what C was thinking of was more a base diff to kick the ship into 'gear' so to speak, so use IT over the terrain if the base terrain diff was lower.. |
It would have that effect. Essentially, it would be:1). Driver rolls Piloting only vs the vehicle's base difficulty.
2). On failure, compare the result to the Movement Mishap table.
3). On success, roll the vehicle's Maneuverability and add it to the result of the Piloting roll from Step 1.
4). Compare the total to the Difficulty of the intended action.
Using this method, the pilot won't be able to take advantage of a high performance vehicle unless he has the skill level needed to operate the vehicle itself (as high performance vehicles can be temperamental). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Apr 29, 2016 2:56 am Post subject: |
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For once, i like the modifications C.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Dredwulf60 Line Captain


Joined: 07 Jan 2016 Posts: 911
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Posted: Fri Apr 29, 2016 6:31 am Post subject: |
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My approach comes from a bit of a different philosophy.
A rider CAN take advantage of a high performance vehicle, but when something goes wrong they will be in a poor position to correct before disaster.
Consider the punk kid with a learners permit who swipes the keys to a ferrari and takes it for a joy ride. He won't have any problems getting it going, steering etc, assuming he knows at least the basics of driving.
In fact he's probably blissfully unaware of just how much about high speed driving he DOESN'T know.
The machine is still blindingly fast and he may be able to win a drag race easily against a much more skilled driver who is behind the wheel of a volkswagen beetle.
But if something goes wrong, like a tire losing some traction in a turn, or someone stepping out onto the street ahead then it's unlikely the novice driver will be able to prevent something bad from happening.
In game mechanics, all of the vehicles have stats for thrust, maneuver etc.
To take off at a high speed, the driver would roll the vehicles thrust (speed) and acceleration stat and add them together.
It's those stats which determine performance. If a complication arises via a '1' on the wild die, then the driver has to roll his own pilot skill and MATCH the result of the machine, or end up in a collision or other appropriate result.
As a concession, the driver can choose to not roll more dice than his pilot skill; this is a novice driver who respects the machine and his own limitations.
Sharing in case any of my ideas spark any ideas for you.
http://www.rancorpit.com/forums/viewtopic.php?t=5898&highlight= |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Apr 29, 2016 4:36 pm Post subject: |
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garhkal wrote: | For once, i like the modifications C.. |
I'll mark this date on my calendar.
Of course, the real debate will be assigning Base Difficulties to the various vehicles. We can probably exclude capital ships, and limit it to vehicles and starships with 1-2 crew, but what-goes-where would be open to debate.
And this should probably get moved to its own topic... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Thu Apr 18, 2019 7:01 pm; edited 1 time in total |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Apr 29, 2016 6:36 pm Post subject: |
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So, back on topic...
I'm having some second thoughts about equipping the speeder bike with a light laser cannon. Under the weapon system rules I'm using, the light laser cannon is more like a small bazooka, used for anti-vehicle and hard target attacks. I based this decision on film evidence, where the speeder bike is shown firing at a relatively low fire rate (as in, noticeably lower than the observed fire rate of repeating blasters on-screen).
Based on the speeder bike's primary mission, I'm wondering if giving it a repeating blaster might be a better option. As an alternative, I could also add in a lighter-than-Light laser cannon, with shorter range, with both a vehicle mounted and man-portable variant...
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10530 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Apr 30, 2016 12:30 am Post subject: |
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CRMcNeill wrote: | So, back on topic...
I'm having some second thoughts about equipping the speeder bike with a light laser cannon. Under the weapon system rules I'm using, the light laser cannon is more like a small bazooka, used for anti-vehicle and hard target attacks. I based this decision on film evidence, where the speeder bike is shown firing at a relatively low fire rate (as in, noticeably lower than the observed fire rate of repeating blasters on-screen).
Based on the speeder bike's primary mission, I'm wondering if giving it a repeating blaster might be a better option. As an alternative, I could also add in a lighter-than-Light laser cannon, with shorter range, with both a vehicle mounted and man-portable variant...
Thoughts? |
In the films, Luke lightsaber parries the speeder bike blaster with a lightsaber but the blasters are also shown destroying and damaging other speeder bikes. So with your scale system, what weapon (and weapon scale) makes the most sense with respect to the scaling (whichever scale way you go)? _________________ *
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat Apr 30, 2016 8:25 am Post subject: |
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CRMcNeill wrote: | So, back on topic...
I'm having some second thoughts about equipping the speeder bike with a light laser cannon. Under the weapon system rules I'm using, the light laser cannon is more like a small bazooka, used for anti-vehicle and hard target attacks. I based this decision on film evidence, where the speeder bike is shown firing at a relatively low fire rate (as in, noticeably lower than the observed fire rate of repeating blasters on-screen).
Based on the speeder bike's primary mission, I'm wondering if giving it a repeating blaster might be a better option. As an alternative, I could also add in a lighter-than-Light laser cannon, with shorter range, with both a vehicle mounted and man-portable variant...
Thoughts? |
Do you consider the weapon to be integral to the design of the vehicle (somewhat like the A-10s gatling gun... the plane was built around the weapon), or is it modular?
If it's modular, why not just whip up a couple of options for mission-specific outfitting? |
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MrNexx Rear Admiral


Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Sat Apr 30, 2016 8:55 am Post subject: |
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TBH, I'm not sure why the speeder bikes in the film are counted as speeder scale... but that's a separate issue. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Apr 30, 2016 2:43 pm Post subject: |
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Naaman wrote: |
Do you consider the weapon to be integral to the design of the vehicle (somewhat like the A-10s gatling gun... the plane was built around the weapon), or is it modular?
If it's modular, why not just whip up a couple of options for mission-specific outfitting? |
I agree. Have 2-3 different versions. A speeder bike more for scouting purposes (weapon gone, but adds a better sensor module), a speeder bike for anti-infantry missions which would have that light repeater, and then an anti-vehicle variation with that light laser cannon.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Apr 30, 2016 10:51 pm Post subject: |
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MrNexx wrote: | TBH, I'm not sure why the speeder bikes in the film are counted as speeder scale... but that's a separate issue. |
Link to separate issue.
 _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Apr 30, 2016 11:19 pm Post subject: |
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Whill wrote: | In the films, Luke lightsaber parries the speeder bike blaster with a lightsaber but the blasters are also shown destroying and damaging other speeder bikes. So with your scale system, what weapon (and weapon scale) makes the most sense with respect to the scaling (whichever scale way you go)? |
Under my scale system, the difference between characters and speeder bikes is only 2D, so accuracy and damage across scale boundaries isn't a huge issue. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16406 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Apr 30, 2016 11:31 pm Post subject: |
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Naaman wrote: | Do you consider the weapon to be integral to the design of the vehicle (somewhat like the A-10s gatling gun... the plane was built around the weapon), or is it modular?
If it's modular, why not just whip up a couple of options for mission-specific outfitting? |
It does seem to be externally mounted, which would lend itself to modularity, but...
garhkal wrote: | I agree. Have 2-3 different versions. A speeder bike more for scouting purposes (weapon gone, but adds a better sensor module), a speeder bike for anti-infantry missions which would have that light repeater, and then an anti-vehicle variation with that light laser cannon.. |
The problem is that, IMO, if it were modular, a repeating blaster would be a much better weapon for operating on Endor. The advantages of the laser cannon would be long range and higher peak damage, but in the Endor forests, they wouldn't get the long sightlines to take advantage of the range, and there wouldn't be much in the way of hard targets needing a laser cannon's punch. Conversely, a repeating blaster would be ideal for use against Ewoks on foot in close quarters.
I do like the idea of a modular weapon system; I'm just not sure it answers the questions I have... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Dredwulf60 Line Captain


Joined: 07 Jan 2016 Posts: 911
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Posted: Sun May 01, 2016 2:56 am Post subject: |
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CRMcNeill wrote: |
The problem is that, IMO, if it were modular, a repeating blaster would be a much better weapon for operating on Endor. The advantages of the laser cannon would be long range and higher peak damage, but in the Endor forests, they wouldn't get the long sightlines to take advantage of the range, and there wouldn't be much in the way of hard targets needing a laser cannon's punch. Conversely, a repeating blaster would be ideal for use against Ewoks on foot in close quarters.
I do like the idea of a modular weapon system; I'm just not sure it answers the questions I have... |
Couple things to consider:
Militaries don't always deploy with ideal gear.
I doubt the Empire even considered the ewoks a threat at all. They might want the extra punch on the fast speederbike platform for use against some of the bigger nasty beasts Endor's moon probably has.
Also, they were probably concerned with incursions by rebel alliance operatives in vehicles of their own. They really wouldn't expect them to be landing close enough to WALK to the shield generator.
(of course palpatine knew about the captured shuttle and security code...but this knowledge would not have filtered down t the rank and file. Especially when the garrison was being initially equipped.) |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14359 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun May 01, 2016 2:03 pm Post subject: |
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Very true Drey. And even if they were modular, who's to say the battalion got deployed WITH The gear to switch out weaponry? _________________ Confucious sayeth, don't wash cat while drunk! |
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