The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Ship of Riddles (Archive Edition)
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> Ship of Riddles (Archive Edition) Goto page Previous  1, 2, 3
View previous topic :: View next topic  
Author Message
Whill
Supreme Chancellor (Owner/Admin)


Joined: 14 Apr 2008
Posts: 5689
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Dec 10, 2018 11:36 pm    Post subject: Reply with quote

My "Deepwater" deckplans are somewhat done (stock and modified). I ended up detailing most rooms on the ship. I also have an image I can live with to represent my modified ship. It was very time consuming as I learned a new image editor application as I went, but I am fairly pleased with the outcome considering.

I decided that my stock ship is not the DeepWater but another somewhat similar Mon Calamari Light Freighter. That way, anyone can just add my new ship to their universe without it stepping on anyone else's DeepWaters. But as soon as you see the deckplan and ship image, it will look a little familiar. I'm going to do stats and write-ups for the stock and modified ships, so it will end up being like an extended new entry in the Stock Ships book - Everything SS has plus descriptions for each area of the deckplan keys, like they did for The Longshot in The Campaign Pack (1e) and Classic Campaigns (2e).

I'm also still planning on doing some Lantillian deckplans in honor of The Longshot which appeared in many of my campaigns (or a ship very much like it). It will be a series of ship models to help explain some of the various versions of the ship that have come out over the years, a couple with a tweaked deckplans and outer images. And I am still planning on doing the analysis of the Stock Ships deckplans.
_________________
*
Site Map
Forum Guidelines
Registration & Log-In Help
Back to top
View user's profile Send private message Visit poster's website
Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2156
Location: Pullman, WA

PostPosted: Tue Dec 11, 2018 2:39 pm    Post subject: Reply with quote

I look forward to seeing everything!
_________________
RR
________________________________________________________________
Back to top
View user's profile Send private message
Whill
Supreme Chancellor (Owner/Admin)


Joined: 14 Apr 2008
Posts: 5689
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Feb 24, 2019 5:39 pm    Post subject: Re: MC-13v2 Reply with quote

I started this process to create a modified version of the ship for my campaign and then retro-engineered the stock version of the ship. I strongly feel that there has to be some exterior image to represent the ship. I tweaked my deckplan shape to better match the base exterior image for the ship (the DeepWater exterior image from Stock Ships), but I also tweaked the exterior image to make the ship more symmetric, fix perspective, and reduce the oversized bridge dome to better match the deckplan, so the two met in the middle.

Whill wrote:
My "Deepwater" deckplans are somewhat done (stock and modified). I ended up detailing most rooms on the ship. I also have an image I can live with to represent my modified ship. It was very time consuming as I learned a new image editor application as I went, but I am fairly pleased with the outcome considering.

I decided that my stock ship is not the DeepWater but another somewhat similar Mon Calamari Light Freighter. That way, anyone can just add my new ship to their universe without it stepping on anyone else's DeepWaters. But as soon as you see the deckplan and ship image, it will look a little familiar. I'm going to do stats and write-ups for the stock and modified ships, so it will end up being like an extended new entry in the Stock Ships book - Everything SS has plus descriptions for each area of the deckplan keys, like they did for The Longshot in The Campaign Pack (1e) and Classic Campaigns (2e).

So, I ran into some hiccups with the deckplan. My ship's original deckplan had visibly less cargo area than the DeepWater, and the calculation for volume to cargo tonnage from The Far Orbit (which yields a smaller result than the original formula from GG6 1e) worked out to be 750 tons! No, the ship doesn't absolutely have to have the hauling power to use all that cargo space, but I don't feel it would be a logical design to have a lot of mostly unused space (like the DeepWater must have), nor do I want a ship that overloads itself as the norm, nor do I want a ship that specializes in extremely low density cargos. I went back to the drawing board and set out to reduce cargo space and had to come up with something to fill up the space (and I slightly lowered the deck ceiling).

My finished product still has way more cargo space than a YT-1300 because even with the Deckplan Alliance 40% increase in size over WEG (slightly bigger than the current increased canon ship size), my ship is bigger in all three dimensions. There are 4 cargo holds and with a total cargo capacity stats of 370 tons, which is still rounding down a good amount from the cargo volume to weight calculation. I've got the cargo volume figures and there is still some extra cargo space to help organize cargo in a way that makes loading/unloading more efficient, to pack low density cargoes in, or overload the ship a bit (CRM, I know you have some ideas for a rule on this, please).

Then when I finally thought I was done with the deckplan, I began working on the capsule/deckplan details and some other things came up I hadn't thought of. And I created a passenger variant to help explain the escape pod capacity for both ships (14!). And I just came up with a cool idea for my modified ship and just had to go back and put something in the stock version to allow for it, updating all three deckplans. I had to renumber the deckplan key numbers on all three deckplans.

Raven Redstar wrote:
I look forward to seeing everything!

It's getting closer. Finally, at long last, I now have three completed deckplans, a first draft capsule/deckplan details write-up for the main freight variant stock ship, and first draft of stats for the main stock ship. There is a first filter I want to put those three aspects of the main stock ship through, and then make any needed revisions to the capsule and stats (and complete the stock stats). Then there is a second filter I want to put the capsule through, and make any needed revisions. Then the third filter will be to post the main stock stats/capsule/deckplan in a new thread for everyone to see and chime in. Then go back for any final revisions of the main stock ship, complete stats/capsules for the passenger variant and modified example of the main ship (which will just focus on the differences to the main stock ship). Then maybe a final filter before putting it all together in a PDF and sharing it with the world.
_________________
*
Site Map
Forum Guidelines
Registration & Log-In Help
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Goto page Previous  1, 2, 3
Page 3 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0