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ImpSB Sector Group Organization: How To Improve It
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12034
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Dec 07, 2018 12:34 pm    Post subject: Reply with quote

Naaman wrote:
Well, with regard to the multi-shot grenade launcher, it could do a lot more work than a single shot auxiliary grenade launcher.

Also, you could rule that the special weapons teams grenadiers have access to a larger variety of grenade types and that the grenade launchers have more advanced hardware (sighting systems, etc) on them.

For example, if you think of the grenade launcher like a shotgun with a 3.5-inch chamber, you can load it with shells ranging from 2.75 (in some cases, even smaller) up to 3.5 inches depending on how much capacity vs. power you want.

That's what I'm thinking: a pump-action under-barrel launcher ala the ones in Aliens. The next step up would be a burst-firing "assault grenade launcher" with a carousel-type drum magazine, then a tripod-mounted full-auto variant, all using the same basic grenade (streamlining logistics)

Quote:
While we're at it, you could make anti-personnel missile launchers that fire more or less "straight" (as opposed to lobbing).

That could just as easily be a specialist grenade type, maybe with a gyro-jet to reduce recoil, that uses either timed or proximity detonated airbursts. I recall hearing about something similar being in service in the real-world...


Quote:
You mentioned "holstering" a carbine. I'm guessing that your definition of "carbine" here is significantly different from the real world (modern) notion (or perhaps you were using the term "holster" loosely)?

Even a PDW (a step below a carbine) is too big to be holstered IRL. The closest thing I can think of is an MP7 or Uzi or something along those lines.

IMO, having two long guns is just too much to be carrying around from a "practical, tactical" standpoint, even if we're talking about something like an M4 and an MP5.

I'm picturing the "blaster rifle" carried by the stormtroopers in ANH as actually being blaster carbines; short barrel, folding stock, good in close quarters (like on a Death Star or ship boarding actions), while the blaster rifles would be more along the lines of the long-barrel, fixed-stock weapons used in Mos Eisley or by the Rebel Troops at the Battle of Hoth. Note that the stormtrooper utility belts seen in ANH all have an elongated holster for the blaster.

Quote:
I'm not sure how ammo works for an ion gun, but I assume that the trooper would have to then have ammo for both (unless he just runs with whatever comes in the ion gun and doesn't bother to have reloads on his person... I could see this being a thing... the ion gun not likely to need dozens and dozens of shots as it would not be used in a true firefight, but rather against incidental targets along the way).

Agreed. The DEMP gun is available either as a pistol or a carbine, although I think its stats need a bit of a rework.

Incidentally, I mentioned this project in a conversation over on Fractalsponge's page, and he mentioned FM-100-2-3 as a source on the Soviet Army. I'd never heard of it before, but I have it downloaded now, and I've got some reading to do.
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Naaman
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PostPosted: Fri Dec 07, 2018 3:11 pm    Post subject: Reply with quote

CRMcNeill wrote:

That's what I'm thinking: a pump-action under-barrel launcher ala the ones in Aliens. The next step up would be a burst-firing "assault grenade launcher" with a carousel-type drum magazine, then a tripod-mounted full-auto variant, all using the same basic grenade (streamlining logistics)


I suppose it's been done with respect to the "master key" 870 receiver mounted under an M4 barrel, though, these would, I suppose be "micro grenades" or whatever (which may be just fine considering Star Wars tech).

It seems a bit "over powered" for RPG purposes, but maybe that doesn't really matter.

From a gaming standpoint, I'd want an auxiliary grenade launcher to be for incidental circumstances, rather than functioning in the capacity (or nearly so) of a primary weapon.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Dec 16, 2018 5:40 pm    Post subject: Reply with quote

So, finding FM-100-2-3 lead me to two other declassified documents: -100-2-1 and -100-2-2. -2-1 in particular is interesting, as it goes into a lot of detail as to the strategy and tactics used by the Red Army at all levels. While there are definite areas where Soviet Russia and the Galactic Empire are completely different, there is enough similarity (specifically, that both are militaries fielded by authoritarian governments, and both are extremely large with doctrine built around maximizing their size to the utmost) that there is a lot there to work with. I've got a lot of reading to do, and much to grok, but this is exactly the resource I've been looking for for a detailed rebuild of the Imperial Army.
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Sutehp
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PostPosted: Mon Dec 17, 2018 5:52 pm    Post subject: Reply with quote

We're looking forward to the results of your research, CRM. Keep at it.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 12034
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Dec 17, 2018 6:03 pm    Post subject: Reply with quote

Sutehp wrote:
We're looking forward to the results of your research, CRM. Keep at it.

Thanks. The only drawback is that it can either done quickly or done right, not both.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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