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WEG Star Wars D6 Editions
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Vote for your favorite official Star Wars D6 ruleset!
OG First Edition (1e)
20%
 20%  [ 7 ]
First Edition, Upgraded (1eRU)
5%
 5%  [ 2 ]
First Edition, Companioned (1eRC)
8%
 8%  [ 3 ]
Original Second Edition (2e)
14%
 14%  [ 5 ]
THE SW RPG, 2nd Ed, Revised and Expanded (R&E)
44%
 44%  [ 15 ]
Introductory Adventure Game (IAG)
5%
 5%  [ 2 ]
D6 Space (D6S)
0%
 0%  [ 0 ]
Total Votes : 34

Author Message
Falconer
Commander
Commander


Joined: 08 Dec 2014
Posts: 308

PostPosted: Wed Sep 26, 2018 11:57 pm    Post subject: Reply with quote

I’m the one who voted 1eRU. But I haven’t really incorporated all the Upgrade; just the Difficulty Numbers.
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Whill
Supreme Chancellor (Owner/Admin)


Joined: 14 Apr 2008
Posts: 5815
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Sep 28, 2018 5:47 pm    Post subject: Reply with quote

Falconer wrote:
I’m the one who voted 1eRU. But I haven’t really incorporated all the Upgrade; just the Difficulty Numbers.

That is a key change to 1e's system, so I can see why you voted for that option.

I love that 1 person voted for IAG. If they are so inclined, I'd love to hear from this person on how they adapt material for the other two editions to IAG's system, and why that system is their favorite. I love the box set but I've only played this system once, and that was a very long time ago.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12621
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Sep 28, 2018 6:02 pm    Post subject: Reply with quote

The problem with being the "king of house rules" is that it's really difficult to narrow it down to one specific ruleset. If I had to pick, I'd say 2R&E, but a mutated, Frankensteinish variant that incorporates rules from across the entire spectrum from 1E to D6 Space. My Scale System is modified 2R&E, my Coordination system bears a passing resemblance to 2E, my Tactics skill description is derived from the 1E Rules Companion, my Lightsaber Combat system is based on a modified 1E rule (with the addition of a Force Power to augment combat ability), my Force Attribute was (unknowingly) copied from D6 Space...

And so on and so forth.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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Whill
Supreme Chancellor (Owner/Admin)


Joined: 14 Apr 2008
Posts: 5815
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Thu Jan 31, 2019 12:09 am    Post subject: Reply with quote

CRMcNeill wrote:
The problem with being the "king of house rules" is that it's really difficult to narrow it down to one specific ruleset. If I had to pick, I'd say 2R&E, but a mutated, Frankensteinish variant that incorporates rules from across the entire spectrum from 1E to D6 Space. My Scale System is modified 2R&E, my Coordination system bears a passing resemblance to 2E, my Tactics skill description is derived from the 1E Rules Companion, my Lightsaber Combat system is based on a modified 1E rule (with the addition of a Force Power to augment combat ability), my Force Attribute was (unknowingly) copied from D6 Space...

And so on and so forth.

I'm the same way, but I thought it was important to highlight the official systems here, the basis of all of our homebrew games. And it is nice to recognize where all the components of our rulesets came from or were inspired by.
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Pel
Line Captain
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Joined: 10 May 2006
Posts: 984
Location: Texas

PostPosted: Thu Jan 31, 2019 11:54 am    Post subject: Reply with quote

We started with vanilla 1E, incorporated the Rules Companion, and happily settled into 2E, which we've played ever since it's release with a few modifications. Mostly we use R&E and REUP as sourcebooks, then consult our beloved blue Vader book.
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