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Obscure Character Archive!
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Telsij
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Joined: 07 Dec 2016
Posts: 400

PostPosted: Sat Nov 30, 2019 7:31 pm    Post subject: Reply with quote

UPDATE TO PREVIOUS ENTRY:

Updated MAGNA TOLVAN!

Along with a few other die code adjustments, her write-up now has a more accurate take on her combat capabilities, including martial arts techniques like the "silent strike" and flying and spinning kicks, which she uses in the comics — reflecting heretofore unseen, even-higher-heights of badassery of which we now see was capable all along — as well as updated background info. I have added text re: her defection to the Rebel Alliance, as well as updated her special abilities to include a new aspect of the matching Electro-Tattoos that she and Doctor Aphra share, which was revealed in the latest issue (Doctor Aphra#39).


**********************

Whill wrote:
I didn't notice the Solo-Mandalorian connection. Great job as always. Thanks.

And thank you for the kind words, Whill. It's always much appreciated!

Here's a screencapture from S1E3, part of Iselo's 5-10 seconds of post-Endor glory:



MANDALORIAN SPOILERS: He and another Bounty Hunter manage to get w/in striking distance of the repulsortruck the Mando is taking cover in. Iselo gets a shot off, before the Mandalorian shoots him. Upon being hit, Iselo is knocked backward and the horn-caps to his respirator apparatus even fly into the air! The specific reason for the character's presence hunting the Mando is creative license on my part, though I think the reasoning I gave for his accepting the job is sound. It being based on a matter of principle (and not just profit) makes it fit w/ his prior characterization!


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Forceally wrote:
I think you're gonna need to redo two of the Nikto posts for the pirates. The picture for "Howl" Rando in the fighter cockpit - Wookiepedia associates that image with an Unidentified female in the pirate gang. The other picture for "Howl" Rando - I think that's actually "Dead Eye". The armor, especially the Warbird patch on the stormtrooper armor, is the same. And if you look closely at the second picture for "Howl" Rando, I think the left eye has a scar around it, suggesting the eye is gone.

When did the Red Nikto Navigator appear in the series? I don't seem to recall seeing him.


I hear you, and honest thanks for the feedback! Very Happy

But in this instance, I believe that Wook is incorrect — and I will likely make an edit or suggest an edit to Wookieepedia, because of the following.

(Apologies in advance for the picture-heavy post, all!)


Re: the war-cry Nikto pilot being male:

1. The Pirate in the cockpit who performs the war cry is credited as "Random Pirate" in that episode's closing credits. And that Pirate is voiced by a man, Fred Tatasciore. Not to say that a man cannot voice a female character or vice versa, Bart Simpson's voice is done by a woman after all (though the intent there is clear: to make him sound more like a kid); generally speaking however, I think this is strong evidence.

2. I think the reason the writer of that Wookieepedia article initially saw this character as a woman was because of the high-pitched war cry sounding more like a woman's voice, and the character's slender frame. However, because most of the other humanoid males in Resistance are of slight-build, I am more inclined to attribute that to a function of character models and style used. When the same Nikto pirate appears later, he looks just as slightly-built and is clearly male.



Re: "Dead Eye" and "Howl" being the same character

I actually wrestled with this a lot! In part because it would have been a nice bit of continuity, with an injury the pirate suffered carrying over / having a clear lasting effect. And interesting catch on your part re: a possible scar around the eye!

In the end, though they are both Nikto with "similar" armor (certainly the same CGI asset) I decided to make them separate characters because of the following:

1. A non-eye-related physical difference: "Dead-Eye" has two front forehead/eyebrow horns which "Howl" does not.

2. When Howl reappears later in S1E7, he utters the same high-pitched battle cry in this scene (screencap below), roughly 15m30s into the episode, when he raises his weapon into the air, Tusken-Raider-style.



3. However Dead-Eye is also present during the same raid: pillaging inside the station in an earlier scene, then later flying a swoop.





That said, S1E7 is the same episode with the continuity error of Skreek appearing in two places at once, so it almost could have gone either way. BUT because these two Nikto pirates aren't *exactly* the same character model, I finally decided to make them separate characters, as they both reappeared later on in the series.

With "Howl" being so excitable, while "Dead Eye" was more dour, it would've been a great Before/After-injury scenario. Alas, both "Howl" and "Dead Eye" reappear in S1 and S2! Here is a helmeted-Howl in S2E3, on a skiff next to Gork the Gamorrean, below:



Re: the Nikto Navigator:

1. He pops up in the two-part finale of S1, but is most clearly visible onscreen trying to joke with the sullen-looking Dead-Eye in S2E7, as well as with helmet on, later in the episode.



Again, thank you for taking such a close look at these, Forceally, and for the feedback!
I like a lot of the minor characters in Star Wars: Resistance and it's much appreciated.
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Telsij
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Joined: 07 Dec 2016
Posts: 400

PostPosted: Mon Dec 02, 2019 1:54 pm    Post subject: Reply with quote

Purely by coincidence, as I was working on his write-up already, yesterday's episode of Star Wars: Resistance filled out some of this Rodian's backstory.

And so, here is HYPE FAZON, arrogant ace racer, along with his loyal droid R4-G77, his starfighter, the Green Ace, and revised species stats for the RODIANS, updated with new canon info!

(If all goes well this week, Cara Dune from The Mandalorian is up next!)


*******************

HYPE FAZON
Type: Hotshot Racer



Quotes:
  • "Hey everybody, look who it— oh, you know who it is!"

  • "Believe the Hype."

  • "You can't handle the Hype!"

DEXTERITY 3D+2
Dodge 4D+2, running 4D
KNOWLEDGE 2D
Business 2D+2, planetary systems 4D, streetwise 3D, streetwise: Vranki the Blue's gambling operation 5D,
tactics: racing 5D, value 3D+2, value: endorsement/sponsorship deals 4D+2, willpower 3D+1
MECHANICAL 4D
Repulsorlift operation 6D, space transports 6D, starfighter piloting 7D, starfighter piloting: G30 racer 7D+2
PERCEPTION 3D+1
Bargain 4D+2, gambling 4D, persuasion 4D+1, persuasion: braggadocio 5D+2, search 4D+1
STRENGTH 3D
Climbing/jumping 3D+2, stamina 4D
TECHNICAL 2D
Computer programming/repair 3D, droid repair 3D, starfighter repair 4D, starfighter repair: G30 racer 5D+1,
starship weapon repair 4D

Species: Rodian
Gender: Male
Homeworld: Rodia

Force Points: 1
Character Points: 7
Move: 10

Special Abilities and Story Factors:
  • Adaptive Respiratory System: In addition to Type I atmospheres, Rodians can breathe other gases without the need for a respirator or breath mask. For example, Rodians who worked for the Mining Guild, at its Asteroid Belt Gas Refinery, were capable of breathing thin atmosphere saturated with Clouzon-36, without the use of a respirator.

  • Angry Antenna Twitch: Although it may simply be an intimidation tactic, Hype Fazon claims that when one or both of his antennae twitch, it is a sign that he is angry.

    "Okay, okay. You see this antenna twitching? This means I'm upset. So leave." — Hype Fazon to Kaz Xiono.

  • Pomposity: A flashy know-it-all who fancies himself the pinnacle of style and skill, Fazon believes his own hype. Although he later learns the value of working as a team after the Colossus leaves the planet Castilon, Hype almost always puts his own interests ahead of others, and strives to be the center of attention. In live or death circumstances however, Hype won't hesitate to protect innocent lives or help his friends — but even then, he will likely do so in as flashy a fashion as possible.

    In game terms, while flying in non-threatening situations, Hype must make a Moderate willpower roll to resist boastfully showing off. When in dangerous situations however, the difficulty is reduced to Very Easy. This check is a free action.

  • Sponsored "Star": Hype's successful racing career has netted him a number of sponsorship deals — many of them from companies that have been in business since the Clone Wars. Among Hype's sponsors are: 79's cantina, Admiral Snackbar, Craft Repair and Maintenance, Outer Rim Supply Co, and Power Sliders diner. In his early days of racing, Hype was the "best racer to come out of the Voxx Cluster," flying for the Hutt gambling kingpin known as Vranki the Blue. And because Hype had proven to be a "real money-maker", Vranki's Hotel and Casino became his first sponsor.

  • Vibration Detection: The twin saucer-shaped antennae atop a Rodian’s head are sensitive to vibration. In game terms, these antennae grant a Rodian a +2 bonus to Perception and search checks that are based upon sound, or that otherwise involve detection of vibration.

  • Visual Spectrum: Rodian vision includes the ability to see in the infrared spectrum. If there are heat sources present, a Rodian may reduce the -4D penalty for darkness by rolling his Perception, and subtracting that number from the total generated by the 4D penalty. However, if flares or flashbang devices against the Rodian when he is in such conditions, the Rodian suffers a -1D penalty to his Perception-based rolls in that first round and the following round.

Capsule: As the top racer of the "Aces", a team of highly skilled starfighter pilots tasked with the defense of the Colossus refueling station, Hype Fazon lived up to his flashy name by flashing exceptional piloting skills. Operating under the callsign "Ace One", Hype relished being the center of attention, as it fueled his bravado and enormous ego. Although regarded by many as the best of the best in the elite Ace Pilots' lounge, the Rodian had a long record of race victories and lucrative endorsement deals after all, no one believed the hype more than Fazon himself.

But as the First Order closed in and began their de facto occupation of the station — under the guise of providing protection, Hype's swagger and outspoken criticism of the newly stringent rules, including a mandated grounding of his beloved ship, made him a target. First Order stormtroopers were already eager to rid the platform of any opposition, and so Hype was imprisoned in a shipping container with other detractors — though he was freed by Kaz Xiono and Torra Doza before he and Aunt Z could be sent offworld. When the battle with the First Order came to Castilon in earnest, Hype and Aunt Z were among the friendly faces who returned to help their friends on the Colossus escape and survive.

For Hype, life aboard the Colossus changed once the platform was revealed to be a massive ship, and after said ship made the jump to hyperspace. Faced with the reality that racing acumen was no match for the military might of First Order pilots, Hype had to adjust to the idea that to survive he would have to learn to work with his former opponents... as a team. Swagger and speed just weren't enough to win this time.

Although resistant to taking orders from Jarek Yeager, the Aces' newly appointed squad captain, and put off by flying alongside Kaz — whom he took to calling "Kaztastrophe", in time Hype was able to see the benefit of being part of a team, eventually coming to lead the group by example and toward shared goals, instead of concerning himself with winning first and foremost.

In his early days, Hype Fazon had raced for the Hutt casino kingpin, Vranki the Blue, with Vranki's Hotel and Casino acting as Hype's first sponsor. And when he and his friends from the Colossus paid a visit to Vranki's hotel in the Voxx cluster hoping to make some quick credits, Hype was greeted like an old friend. But the once immensely popular casino had lost its luster — having lost considerable business to Canto Bight after the war began. The Hutt's scheme quickly became clear too: through one gamble after another, Hype and the other Aces lost to Vranki's droid racers — due to the Hutt's underhanded tactics and traps. And the ensuing series of bets with serious consequences threatened to cost the Aces their freedom.

Thanks to a moment of inspiration from Hype however, the day would be saved. The Rodian was the one to first make the connection that Vranki's holo-games potentially shared the same droid brain core with his vulture-droid racers. And so, together with Neeku's analysis of the gaming algorithms, as well as the quick-thinking — and daring racing — of Torra Doza and Kaz Xiono, the Aces overcame Vranki's cheating ways, winning back not only their freedom in a final high-stakes race, but also coming away with the credits desperately needed to resupply the Colossus!

Equipment: Astromech droid (R4-G77), breath mask and visor, green vacuum suit festooned with sponsorship logos, modified Incom-FreiTek G30 racing starfighter (Green Ace).

Sources: Star Wars: Resistance animated series and shorts, Wookieepedia, https://twitter.com/disneychannelpr/status/1046848922726031360 , https://www.starwars.com/news/buckets-list-extra-the-high-tower-star-wars-resistance , and Ultimate Star Wars New Edition: The Definitive Guide to the Star Wars Universe (p.335). Capsule text adapted from https://www.starwars.com/databank/hype-fazon , with text incorporated from Wookieepedia and https://twitter.com/disneychannelpr/status/1046848922726031360 . Image: https://www.starwars.com/databank/hype-fazon . Stats and additional text by Telsij.


***************

RODIANS
Homeworld: Rodia

Attribute Dice: 12D
DEXTERITY: 1D+2/4D+2
KNOWLEDGE: 1D/4D
MECHANICAL: 1D/4D
PERCEPTION: 1D/4D
STRENGTH: 1D+1/4D+1
TECHNICAL: 1D/3D

Special Abilities and Story Factors:
  • Adaptive Respiratory System: In addition to Type I atmospheres, Rodians can breathe other gases without the need for a respirator or breath mask. For example, Rodians who worked for the Mining Guild, at its Asteroid Belt Gas Refinery, were capable of breathing thin atmosphere saturated with Clouzon-36, without the use of a respirator.

  • Reputation: Certain factions of galactic civilization — most notably criminal organizations, authoritarian/dictatorial planetary governments and the Empire — find Rodians to be indispensable employees, due to the tenacity many display as hunters, something often credited to cultural sects that focused upon hunting. When an unfamiliar Rodian is encountered in the circumstances and settings described above, many beings will assume that it is involved in a hunt, and give it a wide berth.

  • Vibration Detection: The twin saucer-shaped antennae atop a Rodian’s head are sensitive to vibration. In game terms, these antennae grant a Rodian a +2 bonus to Perception and search checks that are based upon sound, or that otherwise involve detection of vibration.

  • Visual Spectrum: Rodian vision includes the ability to see in the infrared spectrum. If there are heat sources present, a Rodian may reduce the -4D penalty for darkness by rolling his Perception, and subtracting that number from the total generated by the 4D penalty. However, if flares or flashbang devices against the Rodian when he is in such conditions, the Rodian suffers a -1D penalty to his Perception-based rolls in that first round and the following round.

Sources: Star Wars: Resistance and Star Wars: Rebels animated series, Wookieepedia, http://d6holocron.com/wiki/index.php?title=Rodian , and Aliens Stats fan compilation sourcebook credited to Thiago S. Aranha. Revised stats (incorporating new canon information) by Telsij.


***********

R4-G77
Type: Loyal Astromech Droid



DEXTERITY 2D+1
Dodge 3D+1, droid attachments/equipment 3D+1,
droid attachments/equipment: spark projector 4D,
hover 3D+1
KNOWLEDGE 2D+1
Planetary systems 4D+1, willpower 3D+1
MECHANICAL 3D
Astrogation 5D, communications 4D, repulsorlift operation 4D,
sensors 5D, starfighter piloting: atmospheric flight 4D+1
PERCEPTION 2D+1
Con 3D+1, search 3D+1
STRENGTH 2D
TECHNICAL 3D

Computer programming/repair 5D, repulsorlift repair 5D,
starfighter repair 5D, starfighter repair: G30 racer 6D+1,
starship weapon repair 5D

Equipped With:
  • Aerodynamic design: R4-G77 is specifically designed for atmospheric flight.

  • Acoustic signaler

  • Fire extinguisher

  • Internal comlink

  • Holographic projector/recorder

  • Quad-lens sensor array:

    - Holographic projector "eye"
    - Holographic recorder "eye"
    - Infrared sensor "eye": R4-G77 can perceive visual data in darkness without penalty.
    - Macrobinocular "eye": R4-G77 gains a +3D bonus to search checks required to view objects at distances of greater than 100 meters.

  • Repulsorlift unit: R4-G77 is equipped with a repulsorlift generator at his base.
    Move: 10, Skill: Hover; Altitude Range: Ground level - 5 meters.
    Notes: R4-G77 typically keeps his altitude at approximately 0.25 meter height,
    and must make a skill roll (modified by situation/terrain) to reach maximum flight ceiling.

  • Retractable fine worker arm

  • Retractable heavy grasper arm: +1D to lifting, maximum 3D.

  • Small internal “cargo” area: 1 kg storage space.

  • Spark projector: 1D to 4D variable damage/effectiveness, 0.33 meter range.

Story Factors:
  • Babied: Hype and R4-G77 share a close bond, so much so that Hype — despite his constant hyperbole — refers to R4-G77 as his "baby" and shows genuine concern that his droid be treated well and carefully.

    "Hey! You be careful with R4. He's still my baby. Don't you hurt my baby!" — Hype Fazon to Orka, upon handing over R4-G77 for repair.

  • Sassy Sense of Humor: R4-G77 is already as loyal to Hype as a droid can be, but if given the chance to express this support in sassy ways, the astromech is also surprisingly well-equipped. Case in point: When Hype leaves the Aces Squadron in a huff, after being lectured on the need to work as a team in order to improve as a combat pilot, R4-G77 "had Hype's back" ... so to speak. After Hype stormed off and knocked Griff Halloran's helmet to the floor, R4-G77 initially appeared helpful by picking the helmet up with a manipulator arm and offering it back to Griff — before pointedly dropping it back on the floor at the last moment, while bobbing side-to-side and beeping the droid equivalent of what is often called a "raspberry."

Move: 10
Character Points: 4
Size: Approximately 1 meter tall

Capsule: Every Ace pilot needs a trusty astromech, and as the Aces' top racer defending the Colossus platform, Hype Fazon counts on R4-G77 to keep him front and center and in the spotlight. The droid's uniquely oblong design is crafted for aerodynamic performance, with a bright green color scheme that matches Hype's ship.

Sources: Star Wars: Resistance animated series and shorts, Wookieepedia, https://www.starwars.com/databank/r4-g77 , and Droids Stats compilation sourcebook credited to Thiago S. Aranha. Image: Screencapture from Star Wars: Resistance S2E3: "Live Fire". Capsule text adapted from https://www.starwars.com/databank/r4-g77 . Stats and additional text by Telsij.


*****************

GREEN ACE



Craft: Modified Incom-FreiTek G30 Racer
Scale: Racing starfighter
Length: Approximately 10 meters
Skill: Starfighter piloting: G30 Racer
Crew: 1 and Astromech Droid (can coordinate)
Consumables: 3 days
Cargo Capacity: 30 kg
Hyperdrive Multiplier: x1
Hyperdrive Backup: None
Nav Computer: None (uses Astromech)
Space: 9
Atmosphere: 400; 1,150 kmh
Maneuverability: 3D (3D+2 atmosphere)
Hull: 3D+2
Shields: 1D
Sensors:
    Passive: 15/0D
    Scan: 30/1D
    Search: 50/2D
    Focus: 3/3D
Weapons:
  • Taim & Bak KX-10B Laser Cannons (fire-linked)
    Fire Arc: Front
    Fire Control: 2D+2
    Space: 1-3/12/25
    Atmosphere Range: 100-300/1.2/2.5km
    Damage: 5D

  • Two Medium Concussion Missile Launchers (fire-linked; 3 missiles each)
    Fire Arc: Front
    Fire Control: 1D
    Space: 1/3/7
    Atmosphere Range: 50-100/300/700m
    Damage: 8D

Capsule: Bearing some similarities to Incom-FreiTek's classic X-wings, Hype Fazon's flashy racer is a perfect match for his own pomposity: an over-the-top ship plastered with the names and logos of his many high-end sponsors — many of them from businesses that have been around since the Clone Wars. Beyond its extravagance, the racer boasts S-foil wings that can shift angles for speed and maximum maneuverability through turns, as well as for aiming the ship's two wingtip Taim & Bak KX10B laser cannons. The left wing carries an advertisement for "Outer Rim Supply Co.", while the right advertises "Craft Repair and Maintenance." The ship is also equipped with missile launchers, for particularly dangerous (or desperate) situations.

Sources: Star Wars: Resistance animated series, Wookieepedia, https://www.starwars.com/databank/green-ace , https://www.starwars.com/news/buckets-list-extra-the-high-tower-star-wars-resistance , and Ultimate Star Wars New Edition: The Definitive Guide to the Star Wars Universe (p.335). Capsule text adapted from https://www.starwars.com/databank/green-ace and Ultimate Star Wars New Edition: The Definitive Guide to the Star Wars Universe (p.335). Image: https://www.starwars.com/databank/green-ace . Stats and additional text by Telsij.
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Last edited by Telsij on Tue Dec 10, 2019 12:59 pm; edited 2 times in total
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Forceally
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Joined: 20 Feb 2007
Posts: 493

PostPosted: Tue Dec 03, 2019 12:26 pm    Post subject: Reply with quote

First, thanks for clearing up about the missing navigator. He just hasn't made that much of a performance to grab attention, so as to speak. Unlike Hype Fazon - a legend in his own mind like Todd "Maniac" Marshall" from the Wing Commander series.

As for the confusion of the other two Niktos - I can understand your points. But... Well, we're almost halfway through the season. If they make another appearance with specific names being mentioned, then the debate and confusion will be resolved. If not, we'll pick this up again after the series end.

The one thing I was hoping for at the end of the first season was for Kaz to blow up on Yager, Neeku, and Tam, assuming she had stayed on the Colossus. Explain what he was doing there and why. Calling out on the faults he sees in them:

Yager - his unwillingness to get back in the fight. He supports the New Republic/Resistance, and the loss of his family did affect him. But he knew the First Order wasn't going to stop. Leia knew that, and took action. The same can be said about Doza.

Neeku - too naive, gullible, and trusting. He heard stories of the Empire, yet he wanted to greet the First Order openly like he almost did when Pyre first came to the Colossus.

Tam - believing the First Order to be a force for good. Kaz should have recorded the destruction of his home planet and show it to Tam. Afterwards, he would scream at her, "IF YOU STILL THINK THE FIRST ORDER IS IN THE RIGHT AFTER SEEING THIS, THEN GO JOIN THEM!!!" Tam's too naive, and she's going to get a big shock before this is over. She didn't join them because she believed in them. She was hurt by the need for secrecy, seeing it as a betrayal. I also think she's so desperate to get off the Colossus and be a pilot she was willing to take any opportunity.
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Telsij
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Joined: 07 Dec 2016
Posts: 400

PostPosted: Wed Dec 04, 2019 9:58 pm    Post subject: Reply with quote

No worries — and wow, nice flashback to the Wing Commander series. That was the character played by the actor who played Biff Tannen in the Back to the Future(s), no?

And I hear you re: wanting Kaz to blow up, or otherwise take people to task. Especially after seeing the Hosnian system destroyed, they could have really played up the drama and heightened emotion. Heck, now that it looks like they've resolved the subplot of his "crush" on Synara, the destruction of Hosnian Prime could've been a factor there too.

Alas, despite the story/character potential and my fondness of the series, I do think they're still unfortunately constrained by the target audience and only getting 2 seasons. Whereas it took The Clone Wars a few seasons to really round into form, where it was able to tell more well developed, dramatic stores.

But good news, re: the Nikto pirates at least:

1. Got the Wookieepedia entry changed for "Howl" from being classified as a female pirate, while adding the detail about the battle-cry.
2. You must've willed it into existence — "Dead Eye" gets some dialogue and an official canon name in the next episode, after putting a "pirate curse" on Kaz: https://www.youtube.com/embed/Djf43Wx3rTQ Very Happy

Dead-Eye's name is LEOZ, and once the episode airs (to see if he factors into it more than in what he does in the preview), will update his entry:
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Telsij
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PostPosted: Sun Dec 08, 2019 11:31 pm    Post subject: CARA DUNE Reply with quote

Here is CARA DUNE, former shock trooper for the Rebel Alliance / New Republic, from The Mandalorian.

MANDALORIAN SPOILERS: As played by badass former MMA fighter Gina Carano, more recently of Deadpool fame as the brawny "Angel Dust", Dune proves to be an equally-matched combatant for the Mandalorian, and eventually, a trusted ally as well.

Re: stats, I estimate our "best in the parsec" Mando to have a Bounty Hunter stat-block along these lines: Armor weapons 7D, blaster 8D, blaster: Amban pulse rifle 9D, brawling parry 5D+2, dodge 6D+1, melee combat 5D+2, melee combat: Amban pulse rifle 6D+2, melee parry 5D, brawling 6D+2. And so, with Cara Dune being the better hand-to-hand combatant (and having gotten the drop on him, despite his being better armed), and with the Mandalorian being the better ranged combatant, I believe this represents an accurate take on her onscreen appearance, along with some logical extrapolation for her experience as a shock trooper. She's set to reappear in an upcoming episode (likely wielding the larger two-handed gun she has in the promo images/clips), so I will update her entry accordingly once that happens!

Next up: Along with updating Leoz "Dead-Eye" after the "Kaz's Curse" episode of Resistance airs, the Mando "comedian cameos", with Amy Sedaris (who admittedly had a supporting role rather than just a cameo in S1E5) and Brian Posehn!


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CARA DUNE
Type: Ex-Rebel Shock Trooper

A Quote: "Saw most of my action mopping up after Endor. Mostly ex-Imperial warlords. They wanted it fast and quiet. They'd send us in on the drop ships. No support, just us. Then when the Imps were gone, the politics started. We were peacekeepers, protecting delegates, suppressing riots. Not what I signed up for."



(As of The Mandalorian S1E4: "Sanctuary")

DEXTERITY 4D
Blaster 7D, brawling parry 6D+1, dodge 6D+2, melee combat 6D+2,
melee parry 6D, running 5D+2
KNOWLEDGE 2D+2
Intimidation 4D+2, planetary systems 5D, streetwise 5D, survival 5D,
tactics: ground assault 5D+2, value 3D+2, willpower 5D+1
MECHANICAL 2D
Communications 4D, repulsorlift operation 4D, sensors 4D
PERCEPTION 3D+2
Bargain 4D+2, command 5D+2, con 5D,
hide 5D+2, search 5D+2, sneak 6D+1
STRENGTH 3D+2
Brawling: martial arts 8D+2, climbing/jumping 5D+2,
lifting 4D+2, stamina 6D+2
TECHNICAL 2D
Blaster repair 4D, computer programming/repair 3D, demolition 4D,
equipment repair 3D+2, first aid 3D, security 4D+1

Species: Human
Gender: Female

Force Points: 1
Character Points: 13
Move: 10
Size: 1.73 meters tall

Story Factors:
  • "Early Retirement": When the Mandalorian asks Cara Dune what brought her to the sleepy backwater planet of Sorgan, her response is cryptic: "Let's just call it an early retirement." Although Cara Dune's specific reasons for seeking refuge remain a mystery, it is clear that she has made enemies. And these enemies are likely already in pursuit of her, so she must lie low for the time being. So wary of this possibility is Dune that, before fighting the Mandalorian to a stalemate and meeting "the Child," she suspects the Bounty Hunter of hunting her: "Look, I knew you were Guild. I figured you had a fob on me. That's why I came at you so hard."


Martial Arts Techniques Known:
  • Choke / Joint Lock: Cara Dune is trained to keep an opponent immobile, using a choke, armlock, or other grappling hold. Difficulty: Moderate, plus a Strength versus martial arts opposed roll. Effect: Dune must make a Moderate martial arts roll to hold her opponent. If this attack is not parried or dodged, the target must make a Strength or lifting roll. If the target beats her martial arts roll vs. Cara Dune's initial Martial Arts roll, he breaks free of the hold. If Dune wins the opposed roll by +3 or more, she may inflict automatically damage upon the target for every round she holds him at bay, as per standard Grappling rules. She may also perform a secondary attack against her immobilized target, at Very Easy difficulty, but with a multi-action penalty applied.

  • Elbow Smash / Power Punch: Cara Dune is trained to deliver a powerful punch or elbow strike. Difficulty: Very Easy. Effect: If Dune's roll meets the difficulty number and her attack is not dodged or parried, she can add +1D to her damage roll.

  • Flip: Cara Dune can flip a target that has grappled her, effectively freeing herself from the hold in the process as well. Difficulty: Moderate. Effect: A successful skill check indicates that the target is hurled to the ground (provided the attack is not parried or dodged), suffering 3D damage. The fallen character must either wait one round to stand or suffer multiple action penalties.

  • Front Kick / Knee Strike: Cara Dune is trained to perform both powerful front kicks and knee strikes. Difficulty: Moderate. Effect: Dune can add +1D to her damage roll if her skill roll exceeds the difficulty number. Failure to beat the difficulty number indicates that she is off-balance, and her opponent may make an additional attack this round with no multiple action penalty.

  • Suplex Slam / Throw: Cara Dune can throw or slam a target to the ground. Difficulty: Moderate. Effect: A successful skill check indicates that the target is hurled to the ground (provided the attack is not parried or dodged), suffering 3D damage. The fallen character must either wait one round to stand or suffer multiple action penalties.

Capsule: A veteran of the Galactic Civil War who fought under the banner of the Rebellion, Cara Dune is a seasoned warrior. An intimidating brawler and crack shot, Dune has put her days of military discipline behind her, and now has reinvented herself as a mercenary.

Although Dune is initially suspicious of the Mandalorian, battling him to an eventual stalemate while under the assumption that she was the Bounty Hunter's quarry, the former Shock Trooper is convinced to aid him in defending the Krill fishing village in which they'd each sought sanctuary, and to halt the attacks of Klatooinian raiders and their fearsome AT-ST once and for all.

Together, Dune and the Mandalorian train the villagers in the defense of their home. And by drawing the raiders and their mech into a trap, she and the Mandalorian eventually succeed in freeing the village from the Klatooinian raids — even if things do not *quite* go according to plan. And though the Mandalorian later realizes that he must depart the village in order to prevent the further arrival of bounty hunters seeking "the Child" in the Mandalorian's custody, Care Dune and the rogue Bounty Hunter part ways as allies.

Description: Cara Dune is powerfully built but agile. She bears an Alliance starbird tattoo below her left eye, and a tattoo of a series of rectangular bars around her right bicep. At its longest, Dune's dark hair is shoulder length, worn partially braided and in an asymmetrical style.



Equipment: Comlink, heavy blaster pistol (5D damage, range: 3-7/25/50, ammo: 25), forearm bracers (+1D vs. physical and energy, protects arms only; +2 to damage if used when brawling), knee guard (+1D vs. physical and energy, protects knee only; STR+2 to damage if used when brawling), knuckler gloves (+2 damage if used when brawling; prevents injury to hand when hitting hard/armored targets), molded plate and flex-mesh/weave armor (+1D vs. physical, +2 vs. energy; protects torso only), utility belt and holster, vibro-knife (STR+2D damage, melee difficulty: Easy).

Sources: The Mandalorian live-action series, https://www.starwars.com/databank/cara-dune , and Wookieepedia. First paragraph of capsule text adapted from https://www.starwars.com/databank/cara-dune . Image: Cropped Wookieepedia png of Advanced Graphics Mandalorian Cardboard standup, cropped Cara Dune character poster: https://www.instagram.com/p/B4KvTphg_9X/ , and screen capture from The Mandalorian S1E4. Stats and additional text by Telsij.
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Telsij
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PostPosted: Tue Dec 10, 2019 12:31 am    Post subject: Reply with quote

Update to Previous Entry: I've revised the write-up for one-eyed Nikto pirate, LEOZ (formerly "Dead-Eye"), in light of his larger role in this past weekend's episode of Star Wars: Resistance, "Kaz's Curse."

Along with an updated stat-block for the Spiteful Buccaneer (who now gets first billing over Tooms, who was at that time the only named Pirate included in that group post), I gave him this Story Factor / Special Ability, "The curse of Aka du":

  • "Aka du" Pirate Curse: Leoz has been known to use the power of "pirate curses" to his advantage. Although he and the other Warbirds outwardly claim to "believe" in such things when in mixed company, Leoz and the pirates primarily use this tactic to intimidate enemies and rivals. Even Leoz himself appears to take the curse far less seriously when he is seen joking with the Aleena scoundrel Grevel. Nonetheless, the technique is effective.

    By licking his palm, then transferring the saliva to his target's face, while chanting the words "Kavala... ava, malasa... aka du!", Leoz may "curse" his target, causing him to incur misfortune thereafter. A furious Leoz cursed Kazuda Xiono is this manner, after the pilot has a miraculous streak of good luck gambling against the pirates using Leoz' dice. If confronted a second time, Leoz may "double curse" his target, using similar gestures but the more comical phrase, "Aka du du."

    In game terms, to successfully "curse" a target, Leoz must make a successful Intimidation check against his target's Willpower. If Leoz succeeds, the target believes himself to be cursed. Both the GM and player are encouraged to roleplay any "bad luck" brought about by the curse, as well as any strange deeds required to undo it. Wild-die mishaps should be described as possible results of the curse. If appropriate, even rolls that succeed by narrow margins may be attributed to the character only barely escaping the curse's clutches. The target believes himself cursed until he is able either to win a subsequent opposed roll against Leoz, or until he finds some other means of undoing the curse — whether that be by "mystical" means or logical, rational ones. This "pirate curse" is available to Pirate characters who have at least 4D in the specialization, scholar: pirate lore.

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Forceally
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PostPosted: Tue Dec 10, 2019 3:00 pm    Post subject: Reply with quote

So you're basically configuring The Mandalorian to have a basic Bounty Hunter stock stats with the modifications you mentioned? If so, where do I find the Bounty Hunter stock stats?
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Telsij
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PostPosted: Tue Dec 10, 2019 4:24 pm    Post subject: Reply with quote

Forceally wrote:
So you're basically configuring The Mandalorian to have a basic Bounty Hunter stock stats with the modifications you mentioned? If so, where do I find the Bounty Hunter stock stats?

I see the Mandalorian as basically having Boba Fett's stats, but with some of the specific tweaks (eg: blaster: Amban pulse rifle 9D) that I mentioned earlier — though in Mando's case, real evidence of his high die codes actually appears onscreen! Very Happy I mentioned only his DEX and STR skills earlier, because of the direct comp to Cara Dune and how they were overall evenly matched, but that he had the edge w/ ranged combat and she had the edge in close-quarters fighting.

In terms of other specifics: I think Mando would also have slightly lower Investigation and Search than Boba's write-up, in the 7D+ range each, far lower gambling (4D+ range), slightly lower bargain, con, and persuasion (but not by much, 6D+2, 5D+ and 5D+ range, respectively). I think he'd have comparable starship combat skills to Boba's (who has space transports 7D and gunnery 8D) but at a 7/7 split, with the piloting as a specialization for the Razor Crest rather than overall, with something closer to a 5D+2 space transports base. Same goes for his TEC space transport repair, with more of a 4D base skill to 5D+ specialization split. He'd also have some a couple of D in tactics, and a cultures: Mandalorian specialization — along with a Story Factor re: the customs/practices required of him, if he is to continue living by / honoring "the Way."

I was hanging back until the end of S1, so as to get a fuller picture for Mando. Whereas I think with the supporting characters like Cara Dune or IG-11, though both are set to reappear, any tweaks/updates to the earlier write-ups I did for them should be relatively minor or less elaborate!
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PostPosted: Fri Dec 13, 2019 12:12 pm    Post subject: PELI MOTTO Reply with quote

MANDALORIAN SPOILERS: After such a rousing episode of The Mandalorian today — great to see Dave Filoni, Deborah Chow, and Rick Famuyiwa as X-Wing pilots AND to see Clancy Brown's tank of a Devaronian! (whose "Obscure Character" write-up may now be next up) — here is Amy Sedaris' character, PELI MOTTO, from last week's episode!


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PELI MOTTO
Type: Shrewd Starship Tech



A Conversation:
    “Let’s look at your ship. Oof! Look at that. Ugh, you got a lot of carbon scorin’ building up top.
    Yeah. If I didn’t know better, I’d think you were in a shootout. Special tool for that one. [Sighs]
    I am gonna have to rotate that. You got a fuel leak. Look at that, this is a mess. How did you even land?
    That’s gonna set you back.”

    “I’ve got 500 Imperial Credits.”

    “That’s all you got? [Turns to her pit droids] Well, what do you guys think?
    [Turns back to the Mandalorian] That should at least cover the hangar.”

    “I'll get you your money.”

    “Hmm. I've heard that before.”


    — Pelli Moto and the Mandalorian meet, as she assesses the damage to his ship.
DEXTERITY 2D
Blaster: blaster rifle 3D
KNOWLEDGE 3D+1
Business 4D, business: docking bay 5D, bureaucracy: Mos Eisley 4D,
languages: Binary/droidspeak 5D, planetary systems: Tatooine 5D+1,
value 4D+1, value: starships 5D+2, willpower 4D+1
MECHANICAL 3D
Machinery operation 4D, sensors 5D
PERCEPTION 3D+2
Bargain 5D+2, command: Docking Bay 35's trio of pit droids 5D+2, con 4D+2
STRENGTH 2D
TECHNICAL 4D
Computer programming/repair 5D, droid programming 4D+2, droid repair 5D,
droid repair: pit droids 6D, repulsorlift repair 5D, space transport repair 5D+2,
systems diagnosis 6D

Species: Human
Gender: Female
Character Points: 10
Move: 10

Story Factors:
  • Droid Camaraderie: Peli Motto enjoys an easygoing rapport with the trio of Pit droids in her employ, enough so that she passes time playing Sabacc with them, betting various spare parts instead of credits. Motto relies upon the droids to speed up the time taken to make repairs and often allows them to do routine maintenance unsupervised — unless of course, for whatever reason, a customer demands that no droids be used....

  • Peli's the proprietor... but also a "tough customer": Peli Motto isn't someone who backs down, especially against someone who comes in blasters blazing... the latter, sometimes literally. Thankfully, it's rare that she runs into a customer who's smarter than he looks. Although not dishonest, per se, Motto will usually attempt to squeeze every last credit she can conceivably/legitimately get out of those who have rubbed her the wrong way, but are still in need of her services and repairs.

    This may take the form of charging extra for additional services or unexpected setbacks — even if said setbacks are fully expected — as well as exaggerating her own operating costs. In a clear example of the latter case, despite the fact that Pit Droids were considered to be amongst the cheapest, most durable, and "expendable" types of repair droids available, Moto tells the Mandalorian, "You know, it's costing me a lot of money to even keep these droids powered up."



Capsule: Peli Motto was the savvy proprietor of Docking Bay 35 in Mos Eisley. And while some of her previous customers may've joked that Moto wasn't necessarily the best mechanic — just the closest, Motto was a sound (albeit gruff) technician with a keen eye. Together with her trio of DUM-series pit droids and a GNK power droid, Motto ran a good, but ramshackle, business. Of course, if any customers gave her lip or pulled a blaster on her pit droids, she wasn't above raising her voice to make sure she got every last credit she was due... and then some.

Not one to be cowed, Motto was also always willing, however tentatively, to blast intruders with her rifle. And though such things are commonplace in Mos Eisley, Motto appeared unperturbed by having to dispose of a corpse. After Toro Calican — a rookie bounty hunter who had taken both her and a customer's child hostage — was killed, Motto seemed to see it as just another mess to clean up, telling her pit droids simply to deposit the body into Beggar's Canyon. That said, Motto was not without a good heart, as evidenced by her genuine concern for "the Child" in the Mandalorian's care.

Despite trying to squeeze further payment from him for looking after the child, and later lecturing him about leaving it unattended, Motto was genuinely charmed by the youngling. And after the Mandalorian outsmarted (and killed) Calican, Motto immediately rushed to check on the alien infant. In the end, the Mandalorian paid her handsomely for the repairs — handing over all the credits the Calican had on his person, both to honor his word, but also to repay her kindness. The Mandalorian had seen Motto care for the Child and try to protect him. And he had, perhaps, taken her earlier words to heart as well: "You know, you have an awful lot to learn about raisin' a young one."

Equipment: Blaster rifle (5D damage, range: 3-35/75/250, ammo: 100), deck of Sabacc cards, docking bay in Mos Eisley (Docking Bay 35), fingerless work gloves, GNK-series power droid, handheld diagnostic tech-scanner (skill: sensors; game notes: The difficulty level for using this scanner corresponds to the difficulty needed to repair damaged craft or equipment. Characters who successfully use a tech scanner have their Systems Diagnosis difficulties reduced by one difficulty level, or gain a +1D bonus to subsequent repair rolls), spaceport worker's badge/ID, trio of DUM-series pit droids, various starship repair tools and machinery (+1D to repair-related rolls, +1 mishap modifier due to the state of disrepair machinery itself is in), work boots and coveralls.



"New" Skill:
  • Systems Diagnosis: This skill represents a character's ability to analyze a particular piece of technology and the systems required for said technology to function properly. With this skill, a character can assess the current status of a given tech system, determine if it requires repair, what that repair is, and how difficult that task will be. Although similar to existing, more granular skills, Systems Diagnosis can be applied to the subject of nearly any technical skill that is of equal or lesser die code to the character's Systems Diagnosis skill. For example, Systems Diagnosis can be used to determine the status of systems in repulsorcraft, as well as space transports or starfighters. However, it typically cannot be applied to slicing or "software" issues that are covered by the computer programming/repair skill.

    In this way, characters may be more adept at diagnosing potential problems than they are at actually implementing the solution. As with Tactics rolls, a successful Systems Diagnosis check might reveal the root cause of an issue or uncover hidden damage, but the final outcome of how well the issue is addressed still hinges upon repair rolls and other factors. In game terms, if a quantitative measure of diagnostic success is in order, a +1 bonus may be added to subsequent repair rolls for every +3 by which the character's Systems Diagnosis roll beats the diagnosis difficulty number. This difficulty number often corresponds to the level of damage incurred. Funnily enough, GNK-series power droids have long been programmed with this skill, though they use it only to determine when power cells need to be recharged, or when they must provide power to a given machine directly.

Sources: The Mandalorian live-action series, starwars.com, Wookieepedia, and Droids Stats fan compilation sourcebook credited to Thiago S. Aranha. Images: Screen captures from The Mandalorian S1E5: "The Gunslinger". Stats and text by Telsij.


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PELI MOTTO'S PIT DROIDS
Type: Modified Serv-O-Droid DUM Series Pit Droids



DEXTERITY 1D+2
Dodge 2D+2, running 2D+2
KNOWLEDGE 1D+2
Value 2D
MECHANICAL 1D
PERCEPTION 1D+2
Con 2D+2, gambling 2D+2, gambling: cheating 3D+2
STRENGTH 2D
Lifting 4D, stamina 4D
TECHNICAL 2D
Ground vehicle repair 4D, repulsorlift repair 4D, space transport repair 4D, starfighter repair 4D, starship weapon repair 4D

Equipped With:
  • Collapsible Configuration: The pit droid's humanoid body (which consists of a convex saucer-shaped head, torso, two arms and two legs) can fold into a compact package when not in use. They spring to activation when needed. A tap on the "nose" / central optical sensor signals the droid to collapse back into stowed mode and rest.

  • Receiver/Transmitter with Antennae (range of 0.25 km)
Move: 6
Size: 1.19 meters tall

Sources: The Mandalorian live-action series, https://www.starwars.com/databank/pit-droid , Wookieepedia, and Droids Stats fan compilation sourcebook (p.115) credited to Thiago S. Aranha. Images: Screen capture from The Mandalorian S1E5: "The Gunslinger". Stats (revised from Droids Stats, p.115) and additional text by Telsij.
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Last edited by Telsij on Fri Dec 13, 2019 4:37 pm; edited 1 time in total
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Forceally
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PostPosted: Fri Dec 13, 2019 2:55 pm    Post subject: Reply with quote

Oh man. You're making me wish I had Disney+. Can't afford it. Here's hoping this'll be available on DVD/Blu-Ray on Amazon in the near future.

The stats for the pit droid - they apply for all of them right? So are they this show's answer to the Three Stooges, or are they the Three Monkeys - See no evil, hear no evil, speak no evil. We had them appear in The Phantom Menace during that podrace.

Here's hoping Neeku drives Hux crazy in the next episode of Star Wars Resistance.
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