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Obstacles in Hyperspace
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Nov 19, 2020 1:59 pm    Post subject: Obstacles in Hyperspace Reply with quote

Just watched this episode of Mega-Projects about the Russian fleet of nuclear-powered icebreakers, and it got me thinking. In the past, I've used a lot of real-world parallels to flesh out the concept of hyperspace, hypermatter and the like, and doing an icebreaker parallel has always tickled my fancy, although I've never been able to come up with a decent application for it.

Now, to be clear, I'm just using the term "Hyper Ice" to emphasize the parallels between what I'm envisioning here, not because I'm picturing actual ice in hyperspace.

What I am picturing is areas of space where hypermatter concentrations are so dense that they render normal hyperspace travel effectively impossible, and require specialized ships with beefed-up hyperdrive field generators to clear routes. Said routes would either be temporarily navigable by other vessels following in close proximity to the "icebreaker" or the cargo would have to be transported by the breaker itself, as the hypermatter would very quickly (relatively speaking) fill in the gaps once the ship had passed. Either way, travel through such areas would likely be much slower (maybe increasing Hyperdrive Multipliers by 1-2 steps)

This would be a very niche application, but having areas of the galaxy that are cut off from normal hyperspace travel for whatever reason has some precedent in the EU, so I figured I'd put it out there.

I'm mostly looking for suggestions as to how to flesh out this idea, so please feel free to put in your .02 credits.
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Last edited by CRMcNeill on Mon Mar 22, 2021 7:10 pm; edited 1 time in total
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Dredwulf60
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PostPosted: Sat Nov 21, 2020 12:48 am    Post subject: Reply with quote

Holy moley, this is such a cool idea!!

So many expanding possibilities!

For me it really reinforces why hyperspace routes are actually a thing.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 14176
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Mar 22, 2021 7:58 pm    Post subject: Reply with quote

I decided to expand this topic from its original narrow focus to a more general discussion of ways by which hyperspace travel might be obstructed.

Here's some more concepts I've come up with:
    -Dimensional Reefs & Atolls: Derived from the pocket universe of Otherspace, these are interdimensional hazards peppered throughout hyperspace. Reefs are tangled webs of dimensional rifts that rip apart any ship that gets too close, whereas Atolls are clusters of reefs that serve as both boundary and gateway into pocket dimensions (but only if approached from certain angles). Both can be mapped from realspace, but only if the mapping vessel can get close enough in realspace with appropriate scanning devices. Atolls are sometimes encountered accidentally by off-course ships, subsequently mapped and then used as secret bases.

    -Graviton Squalls: Sudden, random bursts of directional gravity fields that have the potential to throw ships wildly off course. Graviton Squalls are rarely hazardous in and of themselves, but ships encountering one almost always have to drop into normal space and recalculate their location before continuing their course.

    -Hyper Storms: Cause by intersections of graviton squalls, hyper storms are temporary zones of gravitic fluctuations so intense that they generate pulse-mass zones in hyperspace. Pulse-mass zones are potentially lethal to any ship that passes through them in hyperspace, so when a Hyper Storm is detected or forecasted, it can shut down hyperspace travel across multiple systems for days at a time.
Thoughts?
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index


Last edited by CRMcNeill on Tue Mar 23, 2021 12:40 am; edited 2 times in total
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Whill
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Joined: 14 Apr 2008
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Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Mon Mar 22, 2021 9:55 pm    Post subject: Reply with quote

I like it. This is great fluff for both completely random mishaps and GM narrative-based nudging.
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Dredwulf60
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PostPosted: Tue Mar 23, 2021 8:25 am    Post subject: Reply with quote

Love it.

Very Happy
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MrNexx
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Joined: 25 Mar 2016
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PostPosted: Tue Mar 23, 2021 4:20 pm    Post subject: Reply with quote

Something like:

Hyperspace Vortex: Where two Graviton Squalls wind up in rotation around a central point (often, a Realspace gravity well), resulting in disruption of hyperspace travel through an entire system, or even sector.

Hyperspace Eddy: in the wake of severe hyperspace distortions, one may encounter a Hyperspace Eddy; a region of space that is relatively calm and traversable, but difficult to escape using normal hyperspace travel. Hyperspace Eddies will inexplicably increase travel time if not accounted for in calculations.
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Whill
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PostPosted: Tue Mar 23, 2021 6:07 pm    Post subject: Reply with quote

Nice.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Mar 23, 2021 6:51 pm    Post subject: Reply with quote

MrNexx wrote:
Hyperspace Vortex: Where two Graviton Squalls wind up in rotation around a central point (often, a Realspace gravity well), resulting in disruption of hyperspace travel through an entire system, or even sector.

How about Graviton Vortex, so as to keep in theme, and change the description to "two or more Graviton Squalls" to open the door to much more complex system geometries.

Quote:
Hyperspace Eddy: in the wake of severe hyperspace distortions, one may encounter a Hyperspace Eddy; a region of space that is relatively calm and traversable, but difficult to escape using normal hyperspace travel. Hyperspace Eddies will inexplicably increase travel time if not accounted for in calculations.

My take on gravity is that, while it can throw a ship off course, SWU tech has mastered gravity to a sufficient point that it can't actually stop ships from escaping it.

Instead of what you have here, I'd go with a Hypermatter Eddy where a Graviton Squall drags a plume of hypermatter across what used to be a clear and easily navigable route.

Apart from that, great stuff.
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MrNexx
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Location: San Antonio

PostPosted: Tue Mar 23, 2021 8:49 pm    Post subject: Reply with quote

CRMcNeill wrote:
MrNexx wrote:
Hyperspace Vortex: Where two Graviton Squalls wind up in rotation around a central point (often, a Realspace gravity well), resulting in disruption of hyperspace travel through an entire system, or even sector.

How about Graviton Vortex, so as to keep in theme, and change the description to "two or more Graviton Squalls" to open the door to much more complex system geometries.

Quote:
Hyperspace Eddy: in the wake of severe hyperspace distortions, one may encounter a Hyperspace Eddy; a region of space that is relatively calm and traversable, but difficult to escape using normal hyperspace travel. Hyperspace Eddies will inexplicably increase travel time if not accounted for in calculations.

My take on gravity is that, while it can throw a ship off course, SWU tech has mastered gravity to a sufficient point that it can't actually stop ships from escaping it.

Instead of what you have here, I'd go with a Hypermatter Eddy where a Graviton Squall drags a plume of hypermatter across what used to be a clear and easily navigable route.

Apart from that, great stuff.


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Raven Redstar
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PostPosted: Wed Mar 24, 2021 2:20 pm    Post subject: Reply with quote

Just wanted to chime in and say that I think these are great! I'll be adding them into my random tables for sure!
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