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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Thu Jan 12, 2023 3:56 pm Post subject: |
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I'm going with Range of 3-60/150/400, so similar to many of the Repeaters we have in the game.
One can see about 30 rounds showing (in the picture). How many do you think that belt should have in total?
I'm thinking there's a bunch more that are on the back (and the belt feeds from them). So total ammo of 100?
So those bursts of 5 (if he takes 4 shots a round) would use 20 in one turn.
Full auto I'm thinking would expend 20 as well. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jan 12, 2023 4:32 pm Post subject: |
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DougRed4 wrote: | I'm going with Range of 3-60/150/400, so similar to many of the Repeaters we have in the game.
One can see about 30 rounds showing (in the picture). How many do you think that belt should have in total?
I'm thinking there's a bunch more that are on the back (and the belt feeds from them). So total ammo of 100?
So those bursts of 5 (if he takes 4 shots a round) would use 20 in one turn.
Full auto I'm thinking would expend 20 as well. |
Based on real life backpack/belt fed hand used chain guns (ala what was used in the expendables 2, or the first predator), they generally have 250 rounds in the backpack, with 50-80 in the belt at any one time.. Though there ARE instances that the bullets IN the belt, get jammed...
For the bursts, i'd lean to 5/burst, with 2-4 bursts allowed a round. 20 if he goes full auto. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16272 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jan 12, 2023 5:44 pm Post subject: |
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My thoughts? All Slugthrower stats as per their Blaster equivalents, but at -2 Damage, 1/4 Ammo Capacity and No Stun Setting. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jan 13, 2023 1:57 am Post subject: |
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CRMcNeill wrote: | and No Stun Setting. |
Unless you use rubber bullets! _________________ Confucious sayeth, don't wash cat while drunk! |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Mon Jan 16, 2023 3:57 pm Post subject: |
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With much thanks to all you fine folks, here is the final product (so far):
Medium Repeating Slugthrower
Skill: Firearms (Machinegun)
Ammo: 150
Range: 3-60/150/400
Damage: Single Target: 6D with bursts of 5 rounds, up to 4x/round (with MAP)
OR
Full Auto: 7D to everyone in a 10 meter area (25 rounds expended)
3D+2 STR to use effectively (+5 to TN for every pip under)
-2D to skill roll at Point Blank range
-1D to move and fire in the same round, unless gunner makes a TN13 Strength or lifting roll (free action) _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jan 17, 2023 1:53 am Post subject: |
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Looks good.. Though just thought of a complication for a wild die..
Belt get's jammed. Takes a full round to unjam, with an easy firearm repair roll, OR if you make a very difficult roll, you can unjam it in one action. _________________ Confucious sayeth, don't wash cat while drunk! |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Tue Jan 17, 2023 2:10 am Post subject: |
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My initial thought regarding full auto is that it should either do the higher damage to a single target (more rounds hitting) or less damage to an area (rounds are spread out over the area hitting multiple targets). Doing higher than base damage to a large area does not feel right to me. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Tue Jan 17, 2023 12:24 pm Post subject: |
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I definitely would have the belt jam with a 1 on the Wild Die. Good call.
That's actually a good point, KageRyu. I think I'll switch those numbers, so it's 7D to a single target, or 6D to everyone. Makes more of a choice when using it, too. More damage to a single target, or less, but spread out among more targets. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jan 17, 2023 5:23 pm Post subject: |
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KageRyu wrote: | My initial thought regarding full auto is that it should either do the higher damage to a single target (more rounds hitting) or less damage to an area (rounds are spread out over the area hitting multiple targets). Doing higher than base damage to a large area does not feel right to me. |
Taking notes from my Full auto doc for firearms, i have it where
When doing "Full auto to a Single Target (F.A.S.T), you gain a bonus to hit AND damage. BUT the Recoil factor applies for the target.
When Doing a "Spray full auto", the to HIT bonus goes up, but the damage is lessened.
The recoil for this sort of backback, would at least be a 10, if not a 15.. _________________ Confucious sayeth, don't wash cat while drunk! |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Fri Jan 20, 2023 7:16 pm Post subject: |
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So this kind of looks like a slug thrower of some kind to me, too.
Thoughts on the weapon?
Also would love it if anyone could identify the SW species as well.
_________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Inquisitor1138 Captain
Joined: 28 Nov 2021 Posts: 607 Location: Hoth. Or Ilum...
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Posted: Fri Jan 20, 2023 7:58 pm Post subject: |
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DougRed4 wrote: | So this kind of looks like a slug thrower of some kind to me, too.
Thoughts on the weapon?
Also would love it if anyone could identify the SW species as well.
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i can't recall species name but check the Clone Wars & The Force Unleashed D6 conversion books, https://rancorpit.com/forums/downloads/index.html _________________ Facing all that you fear will free you from yourself.
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16272 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 20, 2023 8:09 pm Post subject: |
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That’s an Aleena. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jan 21, 2023 3:04 am Post subject: |
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That almost looks like a shotgun... _________________ Confucious sayeth, don't wash cat while drunk! |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Sun Jan 22, 2023 4:12 pm Post subject: |
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Thanks for the help.
I guess Ratts Tyerell (one of the podracers from EI) was an Aleena. Awesome! I looked at every picture in the WotC Alien Anthology and couldn't pin it down. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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