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Help Identifying some Weapons
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DougRed4
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PostPosted: Thu Jan 12, 2023 3:56 pm    Post subject: Reply with quote

I'm going with Range of 3-60/150/400, so similar to many of the Repeaters we have in the game.

One can see about 30 rounds showing (in the picture). How many do you think that belt should have in total?

I'm thinking there's a bunch more that are on the back (and the belt feeds from them). So total ammo of 100?

So those bursts of 5 (if he takes 4 shots a round) would use 20 in one turn.

Full auto I'm thinking would expend 20 as well.
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garhkal
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PostPosted: Thu Jan 12, 2023 4:32 pm    Post subject: Reply with quote

DougRed4 wrote:
I'm going with Range of 3-60/150/400, so similar to many of the Repeaters we have in the game.

One can see about 30 rounds showing (in the picture). How many do you think that belt should have in total?

I'm thinking there's a bunch more that are on the back (and the belt feeds from them). So total ammo of 100?

So those bursts of 5 (if he takes 4 shots a round) would use 20 in one turn.

Full auto I'm thinking would expend 20 as well.

Based on real life backpack/belt fed hand used chain guns (ala what was used in the expendables 2, or the first predator), they generally have 250 rounds in the backpack, with 50-80 in the belt at any one time.. Though there ARE instances that the bullets IN the belt, get jammed...

For the bursts, i'd lean to 5/burst, with 2-4 bursts allowed a round. 20 if he goes full auto.
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CRMcNeill
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PostPosted: Thu Jan 12, 2023 5:44 pm    Post subject: Reply with quote

My thoughts? All Slugthrower stats as per their Blaster equivalents, but at -2 Damage, 1/4 Ammo Capacity and No Stun Setting.
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garhkal
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PostPosted: Fri Jan 13, 2023 1:57 am    Post subject: Reply with quote

CRMcNeill wrote:
and No Stun Setting.


Unless you use rubber bullets! Twisted Evil
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DougRed4
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PostPosted: Mon Jan 16, 2023 3:57 pm    Post subject: Reply with quote

With much thanks to all you fine folks, here is the final product (so far):

Medium Repeating Slugthrower
Skill: Firearms (Machinegun)
Ammo: 150
Range: 3-60/150/400
Damage: Single Target: 6D with bursts of 5 rounds, up to 4x/round (with MAP)
OR
Full Auto: 7D to everyone in a 10 meter area (25 rounds expended)

3D+2 STR to use effectively (+5 to TN for every pip under)
-2D to skill roll at Point Blank range
-1D to move and fire in the same round, unless gunner makes a TN13 Strength or lifting roll (free action)
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garhkal
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PostPosted: Tue Jan 17, 2023 1:53 am    Post subject: Reply with quote

Looks good.. Though just thought of a complication for a wild die..

Belt get's jammed. Takes a full round to unjam, with an easy firearm repair roll, OR if you make a very difficult roll, you can unjam it in one action.
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KageRyu
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PostPosted: Tue Jan 17, 2023 2:10 am    Post subject: Reply with quote

My initial thought regarding full auto is that it should either do the higher damage to a single target (more rounds hitting) or less damage to an area (rounds are spread out over the area hitting multiple targets). Doing higher than base damage to a large area does not feel right to me.
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DougRed4
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PostPosted: Tue Jan 17, 2023 12:24 pm    Post subject: Reply with quote

I definitely would have the belt jam with a 1 on the Wild Die. Good call.

That's actually a good point, KageRyu. I think I'll switch those numbers, so it's 7D to a single target, or 6D to everyone. Makes more of a choice when using it, too. More damage to a single target, or less, but spread out among more targets.
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garhkal
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PostPosted: Tue Jan 17, 2023 5:23 pm    Post subject: Reply with quote

KageRyu wrote:
My initial thought regarding full auto is that it should either do the higher damage to a single target (more rounds hitting) or less damage to an area (rounds are spread out over the area hitting multiple targets). Doing higher than base damage to a large area does not feel right to me.


Taking notes from my Full auto doc for firearms, i have it where
When doing "Full auto to a Single Target (F.A.S.T), you gain a bonus to hit AND damage. BUT the Recoil factor applies for the target.

When Doing a "Spray full auto", the to HIT bonus goes up, but the damage is lessened.

The recoil for this sort of backback, would at least be a 10, if not a 15..
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DougRed4
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PostPosted: Fri Jan 20, 2023 7:16 pm    Post subject: Reply with quote

So this kind of looks like a slug thrower of some kind to me, too.

Thoughts on the weapon?

Also would love it if anyone could identify the SW species as well.


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Inquisitor1138
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PostPosted: Fri Jan 20, 2023 7:58 pm    Post subject: Reply with quote

DougRed4 wrote:
So this kind of looks like a slug thrower of some kind to me, too.

Thoughts on the weapon?

Also would love it if anyone could identify the SW species as well.


i can't recall species name but check the Clone Wars & The Force Unleashed D6 conversion books, https://rancorpit.com/forums/downloads/index.html
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CRMcNeill
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PostPosted: Fri Jan 20, 2023 8:09 pm    Post subject: Reply with quote

That’s an Aleena.
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garhkal
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PostPosted: Sat Jan 21, 2023 3:04 am    Post subject: Reply with quote

That almost looks like a shotgun...
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DougRed4
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PostPosted: Sun Jan 22, 2023 4:12 pm    Post subject: Reply with quote

Thanks for the help.

I guess Ratts Tyerell (one of the podracers from EI) was an Aleena. Awesome! I looked at every picture in the WotC Alien Anthology and couldn't pin it down.
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