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New Starship Damage Chart
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Naaman
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Joined: 29 Jul 2011
Posts: 2884

PostPosted: Thu Oct 17, 2019 9:19 pm    Post subject: Reply with quote

Well...

Gave it my best shot!
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 13016
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Oct 18, 2019 9:55 am    Post subject: Reply with quote

Naaman wrote:
Well...

Gave it my best shot!

So, no thoughts on any of the rest of it?
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Naaman
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Joined: 29 Jul 2011
Posts: 2884

PostPosted: Fri Oct 18, 2019 4:40 pm    Post subject: Reply with quote

You mean other than acceleration compensators?

I just kinda joined the discussion at that point. I'll go back and see what else has come up.
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Naaman
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PostPosted: Sat Oct 19, 2019 9:27 pm    Post subject: Reply with quote

I'm only on page 2 right now of my read through of this thread. I will read more as time allows. In the meantime, I think the following are both brilliant:


CRMcNeill wrote:
A couple open questions for Catastrophic Damage:

1). What would be the Terrain Difficulty of the inside of a starship that is in the process of coming apart?

2). What would be some good entries on a 1D Random Encounter Chart for internal damage? Right now I'm thinking Fire, Electrical Hazard and Blocked Passageway. Does anyone have some other ideas?


garhkal wrote:
Other hazards..

Leaks, like say coolant sprayin all over the place.
Gravity screw ups due to grav plates getting damaged/losing power
cargo and other belongings flying all over

As to the terrain, i could easily see it being a cluttered environ equating to low to medium level difficult (16-18)..


I don't know if what follows would necessitate a new "category" of hazard, but here are my thoughts.

Flying debris could require dodge rolls.

Large obstacles could require climbing rolls.

The ship actively coming apart could require running (that is, "balance") rolls per RAW as the footing is constantly shifting.

Areas subject to vacuum may trigger survival rolls to find pockets of air on the othrwise "best" route to the escape pods.

I could also see security rolls being used to override door locks that have been jammed shut due to electrical damage or as a "safety" measure to prevent access by more expendable personnel.

This leads to my final thought, which is that PCs could encounter droves of other crew/passengers who are panicked and willing to harm/kill them for a spot on the escape pod, so amidst all the other hazards, they may have to fight as well.
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